//------------------------------------------------------------------------------
// default global variables


//--------------------------------------
const float2 g_Uniform8x8[] = {

	float2(-4, -4),
	float2(-3, -4),
	float2(-2, -4),
	float2(-1, -4),
	float2( 0, -4),
	float2( 1, -4),
	float2( 2, -4),
	float2( 3, -4),
	
	float2(-4, -3),
	float2(-3, -3),
	float2(-2, -3),
	float2(-1, -3),
	float2( 0, -3),
	float2( 1, -3),
	float2( 2, -3),
	float2( 3, -3),
	
	float2(-4, -2),
	float2(-3, -2),
	float2(-2, -2),
	float2(-1, -2),
	float2( 0, -2),
	float2( 1, -2),
	float2( 2, -2),
	float2( 3, -2),
	
	float2(-4, -1),
	float2(-3, -1),
	float2(-2, -1),
	float2(-1, -1),
	float2( 0, -1),
	float2( 1, -1),
	float2( 2, -1),
	float2( 3, -1),
	
	float2(-4,  0),
	float2(-3,  0),
	float2(-2,  0),
	float2(-1,  0),
	float2( 0,  0),
	float2( 1,  0),
	float2( 2,  0),
	float2( 3,  0),
	
	float2(-4,  1),
	float2(-3,  1),
	float2(-2,  1),
	float2(-1,  1),
	float2( 0,  1),
	float2( 1,  1),
	float2( 2,  1),
	float2( 3,  1),
	
	float2(-4,  2),
	float2(-3,  2),
	float2(-2,  2),
	float2(-1,  2),
	float2( 0,  2),
	float2( 1,  2),
	float2( 2,  2),
	float2( 3,  2),
	
	float2(-4,  3),
	float2(-3,  3),
	float2(-2,  3),
	float2(-1,  3),
	float2( 0,  3),
	float2( 1,  3),
	float2( 2,  3),
	float2( 3,  3),
};

//--------------------------------------
const float2 g_Uniform5x5[] = {

	float2(-2, -2),
	float2(-1, -2),
	float2( 0, -2),
	float2( 1, -2),
	float2( 2, -2),
	
	float2(-2, -1),
	float2(-1, -1),
	float2( 0, -1),
	float2( 1, -1),
	float2( 2, -1),
	
	float2(-2,  0),
	float2(-1,  0),
	float2( 0,  0),
	float2( 1,  0),
	float2( 2,  0),
	
	float2(-2,  1),
	float2(-1,  1),
	float2( 0,  1),
	float2( 1,  1),
	float2( 2,  1),
	
	float2(-2,  2),
	float2(-1,  2),
	float2( 0,  2),
	float2( 1,  2),
	float2( 2,  2),
};

//--------------------------------------
const float2 g_Uniform4x4[] = {

	float2(-2, -2),
	float2(-1, -2),
	float2( 0, -2),
	float2( 1, -2),
	
	float2(-2, -1),
	float2(-1, -1),
	float2( 0, -1),
	float2( 1, -1),
	
	float2(-2,  0),
	float2(-1,  0),
	float2( 0,  0),
	float2( 1,  0),
	
	float2(-2,  1),
	float2(-1,  1),
	float2( 0,  1),
	float2( 1,  1),
};

//--------------------------------------
const float2 g_Uniform3x3[] = {

	float2(-1, -1),
	float2( 0, -1),
	float2( 1, -1),
	
	float2(-1,  0),
	float2( 0,  0),
	float2( 1,  0),
	
	float2(-1,  1),
	float2( 0,  1),
	float2( 1,  1),
};

//--------------------------------------
const float2 g_Uniform2x2[] = {

	float2(-1, -1),
	float2( 0, -1),
	float2(-1,  0),
	float2( 0,  0),
};

//--------------------------------------
const float2 g_Poisson[] = {
	float2( 0.4656584581,  0.2899228406),
	float2(-0.7731224467, -0.5884089396),
	float2(-0.3869057886, -0.7040180969),
	float2(-0.1688943654, -0.3373835518),
	float2( 0.5439430807, -0.6142539748),
	float2(-0.5173240274, -0.5099097434),
	float2(-0.1731427532,  0.3600571634),
	float2( 0.0986356966, -0.5134796764),
	float2(-0.8794045488, -0.4141152027),
	float2(-0.1177705175, -0.7387159220),
	float2( 0.0670698957, -0.1210371307),
	float2( 0.2752319231, -0.5930658711),
	float2( 0.2760144956,  0.4705656837),
	float2(-0.4481319762,  0.0518536744),
	float2(-0.7158219538, -0.1434123482),
	float2(-0.2663430416,  0.7550668593),
	float2( 0.0785295004,  0.5179533310),
	float2( 0.2959698889, -0.3433231393),
	float2( 0.7346941687,  0.6607436357),
	float2(-0.5394192125, -0.6864025528),
	float2( 0.5388281275,  0.0224052177),
	float2( 0.7750764748,  0.1469208516),
	float2( 0.3787546095,  0.1950510681),
	float2(-0.8979599218,  0.0944352769),
	float2( 0.2264048039, -0.9317442394),
	float2( 0.2288345475,  0.9240533609),
	float2( 0.2277026222, -0.1377898489),
	float2(-0.6883836745,  0.2981730490),
	float2(-0.3672691938, -0.8348964862),
	float2(-0.0246230560,  0.1887112315),
	float2( 0.7438873559, -0.1821569218),
	float2( 0.2421607492,  0.2107278610),
	float2( 0.0862444830,  0.8706616128),
	float2( 0.3069025604,  0.6726465979),
	float2( 0.1089780231, -0.6785280764),
	float2( 0.4344295683, -0.3142586949),
	float2(-0.3269361702, -0.4056387319),
	float2(-0.7511334771, -0.3153698167),
	float2(-0.6755846769, -0.0173832936),
	float2( 0.3106684363,  0.0736151378),
	float2( 0.4229670436,  0.7276778458),
	float2( 0.8780213814,  0.0158307988),
	float2(-0.5347468090,  0.2712069333),
	float2(-0.1162789267, -0.0610431796),
	float2( 0.8562462717, -0.4513729401),
	float2( 0.6313698898,  0.3198135932),
	float2( 0.6452846451, -0.1043259824),
	float2( 0.1534527729,  0.4044595623),
	float2( 0.5832294373,  0.6711915274),
	float2( 0.6599121318, -0.3468036596),
	float2( 0.5186066030, -0.4395164040),
	float2(-0.5288697194,  0.8364520735),
	float2( 0.1601084287, -0.3530928556),
	float2( 0.3717609178, -0.6801574326),
	float2(-0.1383942650,  0.9214520024),
	float2(-0.0225920256, -0.8339081648),
	float2( 0.4294928200,  0.5281608753),
	float2(-0.0772250210,  0.5607754069),
	float2( 0.2328553178, -0.7125536267),
	float2(-0.4977482686, -0.1187628142),
	float2( 0.0094684458,  0.7536736044),
	float2( 0.4296520802, -0.8918282692),
	float2(-0.0192435785,  0.4267006926),
	float2( 0.3639463393, -0.4794852864),
};


//------------------------------------------------------------------------------
